By Rick Baumgartner
Grasp the advanced realities of 3D publish creation workflows and options with this exceptional advisor.
Brimming with ideas which have been used on real 3D productions and will simply be integrated into your individual workflows, Rick Baumgartner's 3D Postproduction bargains you:
• the easiest practices for 3D preproduction and construction to make sure a gentle publish method, saving either time and money
• ample workflow diagrams, monitor grabs, and checklists to enhance your studying with visible cues
• universal postproduction issues resembling dailies, meeting, slicing, and colour correction, and the way they fluctuate among 3D and second submit pipelines
• Examples of 3D long gone undesirable and the way these situations may be avoided
• In-depth interviews with operating pros and broad tutorials that offer sensible perception from the trenches of real-world 3D postproduction
A significant other web site (www.focalpress.com/cw/baumgartner) that includes undertaking documents and movies demonstrating the 3D workflows lined within the book
An powerful 3D postproduction workflow allows more straightforward and extra versatile enhancing, higher skill for visible results enhancement, the facility to mend construction errors, and lots more and plenty extra. You can't come up with the money for to overlook out!
Bring your 3D tasks to the following point with 3D Postproduction: Stereoscopic Workflows and Techniques.
Read Online or Download 3D Postproduction: Stereoscopic Workflows and Techniques PDF
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Additional info for 3D Postproduction: Stereoscopic Workflows and Techniques
There are certainly technical aspects to creative work and creative aspects to technical work. This is also true in 3D. Teams need to have a handle on technical issues relating to 3D imagery to have a chance of conveying the intended creative visual story. So although we do not discuss 3D creative intent in detail, supporting creative intent and story is the ultimate goal of 3D post. 3 3D Post Objectives. “The best thing you can do to prepare for a 3D show is to watch a lot of 3D. A few years ago, there was not a lot of content to watch.
In some cases, person or persons in the stereography role provide opinions as to what is (or will be) comfortable and continuous. 9 Issues Issues are events in 3D frames that generate (or might potentially generate) discomfort and/or discontinuity. You might have only one issue in a shot or you may find multiple issues. Issues vary in terms of: • • • • severity duration frequency combination with other issues An issue for one shot, scene or sequence may or may not be an issue in another shot, scene or sequence.
Because that will have much more to do with post. What stereo rigs are you using? Who is your stereographer? Are the rigs automated? It’s pointless to talk about post unless I have his conversation first. 2A). 2B). Some assets travel only once through a workflow. Some assets take several round-trips between two or more workflows. One of the main challenges for the managing team is keeping track of rendered L and R image pairs and metadata records of changes to image pairs in each workflow. Some shots may make several round-trips through one or more workflows.